Pedagogical designs for e-learning
A selection of collaborative pedagogical designs for e-learning, which attempt to make the most of the opportunities afforded by information and communications technology.
Focus is on the "design architecture" of these approaches, rather than the outcomes of their implementation for learning and teaching. Evidence of outcomes of their impacts on teaching and learning can be found in their specific applications (see references cited in text).
- Distributed
problem-based learning
Uses an instructional problem as the principal vehicle for learning and teaching.
- Critical
incident-based computer supported collaborative learning
Focuses attention on building learning environments that support groups of learners who are engaged in reflection on critical incidents from their workplace.
- Goal-based
(scenario-based) learning
A simulation in which learners assume a major role in the pursuit of a mission or task associated with that role in the scenario.
- Learning
by designing
Designing as a means for acquiring knowledge is commonly used in practice-based disciplines such as engineering and architecture.
- Web-based
role-play simulation
Learners take on the role-profiles of specific characters in a contrived educational game.
- Case-based
teaching and learning
A case is a story based on "real world" or actual events told with a definite educational purpose in mind.